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Changelog

v3.0.0Latest

Tools, eraser, and sprite data

  • New Tools section: a page for each job — clean a sheet, split into frames, combine frame files, sheet to GIF, and prep for Unity or Godot. Each one walks the exact clicks and says plainly what SpriteFix will not do.
  • New eraser in Edit image (Basic and Pro): rub out a signature, a stray spark, or a leftover guide line before the frames are detected. Hard square brush on the pixel grid, adjustable size, undo per stroke, and reset.
  • New Sprite data (JSON), now included with Basic. Your download can include a file listing where every frame sits in the sheet, so tools can slice it without you typing coordinates. Phaser, PixiJS and Cocos read it as-is; Unity and Godot need a plugin. The older frame-size file is still included.
  • Sprite data moved from Pro to Basic.
  • Crop image is now Edit image — the same tool also flips, rotates, zooms, erases, and removes backgrounds.
  • Save crop and clean again is now Save and Process, and stays clickable after any change: crop, flip, rotate, erase, or background removal.
  • Turning on Sprite data makes your download a ZIP (sheet plus the JSON files) instead of a single PNG.
  • Home and the footer link straight to the job you actually have.
  • Fixed: clicking a paid feature while the Google sign-in window was already open showed a false “failed to sign in” error.

v2.2.3

Crop flip/rotate & UX updates

  • Crop tool: flip horizontal, flip vertical, and rotate 90° (selection tracks the art).
  • UX updates: square hard-edge buttons and site chrome for a sprite-tool feel.

v2.2.2

Stronger free watermark & clearer clean downloads

  • Free watermark is larger and more opaque so clean export stays clearly paid.
  • After a free run, Ready highlights Clean download ($4.99 once); free watermarked download is secondary.
  • If you already have Basic or Pro and sign in after Clean download, checkout does not open again.
  • Paid accounts opening Home go straight to the workspace.

v2.2.1

USD checkout & honest free preview

  • Checkout charges in USD so the price you see matches what you pay ($4.99 Basic, $14.99 Pro).
  • Free Ready preview (and GIF) includes a watermark — clean full-res export stays behind Basic.
  • If you click upgrade or clean download while signed out, checkout continues after Google sign-in.

v2.2.0

Clearer multi-file jobs, denser combat sheets, more formats

  • If several uploads look ambiguous, SpriteFix asks whether to combine poses or clean each sheet — instead of guessing wrong.
  • Ready explains which job ran, with a quick path to Guided setup if it was wrong.
  • Clean downloads for free users point to Basic ($4.99 once) first — the plan that removes the watermark.
  • Clearer messages when a batch is too large, processing times out, or a plan limit applies.
  • Better handling of dense combat-style strips so poses are less likely to glue into one huge frame.
  • Upload PNG, JPEG, or WebP (PNG still fully supported). Clean exports are always PNG.
  • New Limitations guide in the docs, plus clearer pricing and FAQ pages.
  • Checkout: clearer cancel/fail messages, and your plan unlocks right after a successful payment.
  • Soft warning when your batch is close to the Free/Basic file or size limit (before a hard stop).
  • Faster, more reliable checkout and plan unlock after payment.

v2.1.1

Smart 2D bounding boxes, background removal, and crop persistence

  • Upgraded fallback island detection to use tight 2D bounding boxes instead of full-height vertical slices.
  • Perfectly extracts sprites that overlap horizontally (like diagonal jumps or arcs) without incorrectly merging them into single frames.
  • Added automatic background removal for solid color backgrounds, making sprite extraction effortless.
  • The crop tool now retains your last cropped position across sessions and files for a much smoother workflow.

v2.1.0

Ready queue, multi-row grids, crop zoom & plain language

  • Ready source strip: tap to preview, check to include/download, × remove, pinned + Add more (horizontal scroll).
  • Add or remove files after processing without Start over; last file removed returns to the drop zone.
  • Cleaning status uses selected file count only (not the full queue).
  • Multi-row clean → one Ready card per cleaned strip (all directions/rows), not one card for the single upload.
  • Download checkboxes: every cleaned strip starts checked; All / None work; selection uses strip names.
  • Per-file crop: each upload keeps its own crop rectangle; crop the focused source on Ready or in Guided setup.
  • Fullscreen crop tool with zoom in/out (and Auto zoom for small pixel art), plus live pixel metrics (x · y · w · h).
  • Auto-clean multi-row grids (pet packs, top-down 4×4 sheets): prefer fine cells so one pose = one frame, not fat mega-cells.
  • Smarter multi-file auto-job: strong Frame_NN / zero-padded names on large non-strip canvases combine as pose packs.
  • Animation preview counts cells from the real strip geometry so play doesn’t freeze or sample wrong cells.
  • Large VFX pose pads (Frame_NN) combine as one sequence instead of multi-sheet island splits.
  • Guided setup opens from Ready only — not a dead button on the empty drop screen.
  • Public /docs: full workspace guide plus First game (new makers).
  • Plain-language marketing, FAQ, pricing, footer, glossary; home problem cards include hard tools / hard words.
  • Route error recovery: app, workspace, and global error UI with Try again.

v2.0.0

Simple workspace, multi-sheet Ready & GIF

  • Simple mode: drop PNGs → auto-detect job → process → Ready. No settings wall first.
  • Guided setup replaces the old Advanced cockpit with job-based questions (clean one sheet, combine frames, clean several sheets, uniform grid, export each frame as PNG).
  • Multi-sheet Ready: preview every cleaned sheet (thumbnails + animation), not only the first file.
  • Select which sheets to download; ZIP includes only the checked set.
  • Multi-sheet contract: K full sheets → K strips (ZIP). Force same frame count applies N per sheet — not one strip of N files.
  • Pack sheets as one grid (Pro): each upload is a row; columns = max frames or forced N.
  • Split grid into row sheets (Pro): reverse — one strip per row from a grid atlas.
  • Free downloads use _spritefix filenames (and branded batch ZIP names); paid clean keeps original names, no watermark.
  • Unified Frame size chips everywhere: 32 / 64 / 128 / 256. Preview size is display-only.
  • Download GIF from the live animation preview (for store pages, Discord, promo loops).
  • Segmentation quality: near-black matte as background; uniform square-cell slicing for equal-cell strips; keep every detected frame by default (force count is opt-in in Guided only).
  • Docs rewritten as how-to / tips / troubleshoot (pricing stays on /pricing).
  • Homepage hero focused on problems we solve (messy sheets, misaligned frames, hard tools, promo GIFs, and more).

v1.6.0

The Frictionless Workflow Update

  • Introduced Custom Outline to instantly add a 1px stroke to all frames.
  • Added generic JSON Metadata export containing exact hitboxes and anchor offsets.
  • ZIP downloads can include a data file describing each frame.

v1.5.0

Pre-Processing Crop Engine & Grid Layout Enhancements

  • Added a new Pre-Processing Crop Tool allowing users to dynamically crop sprites before island detection.
  • Implemented synchronized batch cropping: Draw a crop box on the first frame of a batch and apply it across the batch.
  • Added dynamic cyan grid overlays to the crop tool to assist with precise alignment.
  • Refined UI flows to present the crop box in a clean, distraction-free modal.

v1.4.0

Smart Batch Processing & Master ZIP Exports

  • Smart Batch Processing with automatic file analysis.
  • Automatic detection of animation frames vs messy sprite sheets.
  • Simplified workflow with Advanced Override for power users (later replaced by Guided setup in v2).
  • Master ZIP exports for batch processing multiple sprite sheets at once.

v1.1.0

Multiple Batch Processing & Enhancements

  • Introduced multiple batch processing capabilities.
  • Added Per-Frame and Uniform normalization modes to standardise sprite bounds.
  • Fixed: cut by grid sometimes ignored the rows and columns you typed in.
  • Configured open graph images and SEO tags across all marketing pages.

v1.0.0

Tool Launch

  • First public release.
  • Added core Island Detection and strict Grid Slicing tools.
  • Added Live FPS Animation Preview feature.
  • Added lead generation forms and fully published Legal documents (Terms, Privacy, Refund, Data Collection).