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Changelog

v4.0.0Latest

Keep the grid, restack on Ready, Aseprite tags

  • Drop a multi-row sheet and choose one strip, one strip per row, or keep the same grid — empty cells stay empty.
  • On Ready, frame size, alignment, feet or center pivot, bleed, and clean matte restack the frames already cut.
  • Outline is a colour-and-width stamp. Layout can pack the same frames as a row, a column, or a grid.
  • Drop an Aseprite file and get one strip per animation tag.
  • Every Ready control is free to try, including Pro extras. Clean unmarked download is still the plan: Basic for unmarked PNG, names, and JSON; Pro for equal-grid slice, ZIP of frames, pack-as-grid, grid layout, and outline in the file.

v3.3.2

Eraser and color brush are free to try

  • Edit Sprite eraser and color brush now work without paying. Free PNG and GIF downloads still include a watermark.
  • Remove Background stays in the Edit Sprite toolbar. It is greyed out when the sheet has no flat backdrop; use Eraser for the rest.
  • Ready preview and animation stay clean to inspect. A mark is overlaid on screen; Free PNG and GIF downloads are still stamped.
  • Eraser and color brush sizes are remembered in this browser. The eraser stamp is a square, matching the color brush.
  • Basic ($4.99 once) still removes the watermark, keeps your original file names, and includes sprite data JSON.
  • The Privacy Policy, Data Collection page, and Terms were updated: Google sign-in, payments, and how we measure the site and ads.

v3.3.1

Edit Sprite tools you can actually undo

  • Crop on Edit Sprite is now a button and stays off until you turn it on, so opening the editor no longer starts a crop.
  • Undo moves back one edit at a time — paint, erase, flip, rotate, crop, and zoom — and Redo brings that step back.
  • Undo and Redo also work from the keyboard: Ctrl+Z and Ctrl+Y on Windows, or ⌘Z and ⇧⌘Z on a Mac.
  • The Color brush paints whole pixels like sprite art, and its size is separate from the eraser.
  • Leaving the Color brush or Eraser keeps you on Crop or the next tool you picked, while Undo still restores the last color and brush size.

v3.3.0

A more capable editor and safer checkout

  • Edit Sprite now includes a Basic and Pro Brush for painting any color onto a sprite with hard-edged pixel precision.
  • Match a color from an image sample, so recoloring an outline or stray pixel takes one click.
  • Crop, erase, paint, flip, rotate, and background removal now share the same undo, reset, and save behavior when you switch tools.
  • The Edit Sprite toolbar labels each tool group, and the Color brush has its own adjustable pixel size.
  • Export size choices now include 16×16 for tiny pixel-art sprites, alongside 32×32, 64×64, 128×128, and 256×256.
  • Quick settings chosen before upload now carry through automatic job detection and processing.
  • Frame-file packs produce one playable strip, while separate sheet uploads keep individual strips with All, None, and selected downloads.
  • When a grid is split into multiple row strips, Edit Sprite now opens the selected row instead of reopening the full grid.
  • Edit Sprite now reopens the latest processed sprite, so a saved crop, erase, or paint edit is not replaced by the original upload on the next edit.
  • Downloads now use the latest edited independent strip or grid row, so the file you download matches the Ready preview after editing.
  • Saving a grid row while Eraser is still active now keeps the freshly erased pixels in the row sent for processing.
  • Any pending Brush or Eraser changes are now committed before Save and Process, Transform, or Background removal, so the last visible edit is the one that continues through the workflow.
  • The Ready screen now calls the editor Edit Sprite because it can work on a frame, strip, or sheet — not only a single image.
  • The home page now leads with a shorter Upload → Review → Download path, shows a focused FAQ with a full Docs guide link before questions/feedback and pricing, and keeps other developer apps at the bottom; Features keeps the detailed capability guide and job cards separate.
  • Questions and feedback now use a first-party form on Home, Features, and Docs, tied to your signed-in account instead of an embedded contact form.
  • Pricing now includes the same account-linked questions and feedback form, with no redundant pricing-page link inside the pricing comparison.
  • Pricing cards and editor controls have stronger contrast across the Blue, Sand, and Dark themes.
  • Clean download now opens the full Basic and Pro comparison; after Google sign-in, SpriteFix checks your existing tier before showing payment and resumes clean download for paid accounts.
  • Clean downloads now check your account and purchase before the export is released, helping prevent an incomplete or mismatched payment from unlocking access.
  • Questions, feedback, and bug reports now have a signed-in form on the site, so your message is tied to the account that sent it.

v3.2.0

A clearer workspace for every sprite job

  • The home page now opens Features from its secondary button, so you can understand the tool before opening the workspace.
  • Features and the home page now share direct workflows for cleaning, combining, splitting, GIFs, background removal, Unity, Godot, and loose 2D atlases.
  • The new loose-sprite atlas guide explains how to turn scattered or circular sprites into a clean animation strip.
  • Edit image now brings crop, flip, rotate, background removal, and erasing together with undo and reset.
  • Workspace controls, dropdowns, tooltips, and the image editor now follow the selected Blue, Sand, or Dark theme.

v3.1.1

Color themes

  • New color themes: Blue (the default), Sand, and Dark — switch anytime from the header.
  • Text stays readable on every surface: black on white or light beige, white on black or dark beige, never beige type on a black page.
  • Toasts, buttons, and dark-theme card edges follow the theme you picked.
  • Accent color is only on the main action in a section, not on every button or the How it works step numbers.
  • In Dark theme, leftover light bars (like Ready to download) stay dark so headings stay readable.

v3.1.0

2D atlas & VFX auto-slicing, PayPal checkout, and guided workflow

  • New 2D atlas & multi-row auto-slicing: stacked animation grids and circular character atlases are now sliced into sequential frames automatically.
  • Touching VFX & spell slicing: fire rings, lightning blasts, and particle trails with overlapping glow haze are cleanly split into individual frames using energy density valleys.
  • New 'Extract loose sprites / 2D atlas' Guided Setup job: easily isolate scattered characters, props, or circular atlas poses into clean animation frames.
  • Instant watermark removal: logging into a paid account or upgrading with active preview results instantly removes watermarks from on-screen previews and GIFs.
  • New PayPal checkout: pay once securely with PayPal or credit/debit cards worldwide, alongside card and instant checkout.
  • Uneven frame gap resilience: sheets with irregular spacing, erased frames, or variable character distances now slice cleanly without collapsing adjacent poses.
  • Guided step-by-step workflow: clear visual indicators showing auto-clean as step 1, optional editing or guided setup as step 2, and clean download as step 3.

v3.0.0

Tools, eraser, and sprite data

  • New Tools section: a page for each job — clean a sheet, split into frames, combine frame files, sheet to GIF, and prep for Unity or Godot. Each one walks the exact clicks and says plainly what SpriteFix will not do.
  • New eraser in Edit image (Basic and Pro): rub out a signature, a stray spark, or a leftover guide line before the frames are detected. Hard-edged pixel-grid brush, adjustable size, undo per stroke, and reset.
  • New Sprite data (JSON), now included with Basic. Your download can include a file listing where every frame sits in the sheet, so tools can slice it without you typing coordinates. Phaser, PixiJS and Cocos read it as-is; Unity and Godot need a plugin. The older frame-size file is still included.
  • Sprite data moved from Pro to Basic.
  • Crop image is now Edit image — the same tool also flips, rotates, zooms, erases, and removes backgrounds.
  • Save crop and clean again is now Save and Process, and stays clickable after any change: crop, flip, rotate, erase, or background removal.
  • Turning on Sprite data makes your download a ZIP (sheet plus the JSON files) instead of a single PNG.
  • Home and the footer link straight to the job you actually have.
  • Fixed: clicking a paid feature while the Google sign-in window was already open showed a false “failed to sign in” error.

v2.2.3

Crop flip/rotate & UX updates

  • Crop tool: flip horizontal, flip vertical, and rotate 90° (selection tracks the art).
  • UX updates: square hard-edge buttons and site chrome for a sprite-tool feel.

v2.2.2

Stronger free watermark & clearer clean downloads

  • Free watermark is larger and more opaque so clean export stays clearly paid.
  • After a free run, Ready highlights Clean download ($4.99 once); free watermarked download is secondary.
  • If you already have Basic or Pro and sign in after Clean download, checkout does not open again.
  • Paid accounts opening Home go straight to the workspace.

v2.2.1

USD checkout & honest free preview

  • Checkout charges in USD so the price you see matches what you pay ($4.99 Basic, $14.99 Pro).
  • Free Ready preview (and GIF) includes a watermark — clean full-res export stays behind Basic.
  • If you click upgrade or clean download while signed out, checkout continues after Google sign-in.

v2.2.0

Clearer multi-file jobs, denser combat sheets, more formats

  • If several uploads look ambiguous, SpriteFix asks whether to combine poses or clean each sheet — instead of guessing wrong.
  • Ready explains which job ran, with a quick path to Guided setup if it was wrong.
  • Clean downloads for free users point to Basic ($4.99 once) first — the plan that removes the watermark.
  • Clearer messages when a batch is too large, processing times out, or a plan limit applies.
  • Better handling of dense combat-style strips so poses are less likely to glue into one huge frame.
  • Upload PNG, JPEG, or WebP (PNG still fully supported). Clean exports are always PNG.
  • New Limitations guide in the docs, plus clearer pricing and FAQ pages.
  • Checkout: clearer cancel/fail messages, and your plan unlocks right after a successful payment.
  • Soft warning when your batch is close to the Free/Basic file or size limit (before a hard stop).
  • Faster, more reliable checkout and plan unlock after payment.

v2.1.1

Smart 2D bounding boxes, background removal, and crop persistence

  • Upgraded fallback island detection to use tight 2D bounding boxes instead of full-height vertical slices.
  • Perfectly extracts sprites that overlap horizontally (like diagonal jumps or arcs) without incorrectly merging them into single frames.
  • Added automatic background removal for solid color backgrounds, making sprite extraction effortless.
  • The crop tool now retains your last cropped position across sessions and files for a much smoother workflow.

v2.1.0

Ready queue, multi-row grids, crop zoom & plain language

  • Ready source strip: tap to preview, check to include/download, × remove, pinned + Add more (horizontal scroll).
  • Add or remove files after processing without Start over; last file removed returns to the drop zone.
  • Cleaning status uses selected file count only (not the full queue).
  • Multi-row clean → one Ready card per cleaned strip (all directions/rows), not one card for the single upload.
  • Download checkboxes: every cleaned strip starts checked; All / None work; selection uses strip names.
  • Per-file crop: each upload keeps its own crop rectangle; crop the focused source on Ready or in Guided setup.
  • Fullscreen crop tool with zoom in/out (and Auto zoom for small pixel art), plus live pixel metrics (x · y · w · h).
  • Auto-clean multi-row grids (pet packs, top-down 4×4 sheets): prefer fine cells so one pose = one frame, not fat mega-cells.
  • Smarter multi-file auto-job: strong Frame_NN / zero-padded names on large non-strip canvases combine as pose packs.
  • Animation preview counts cells from the real strip geometry so play doesn’t freeze or sample wrong cells.
  • Large VFX pose pads (Frame_NN) combine as one sequence instead of multi-sheet island splits.
  • Guided setup opens from Ready only — not a dead button on the empty drop screen.
  • Public /docs: full workspace guide plus First game (new makers).
  • Plain-language marketing, FAQ, pricing, footer, glossary; home problem cards include hard tools / hard words.
  • Route error recovery: app, workspace, and global error UI with Try again.

v2.0.0

Simple workspace, multi-sheet Ready & GIF

  • Simple mode: drop PNGs → auto-detect job → process → Ready. No settings wall first.
  • Guided setup replaces the old Advanced cockpit with job-based questions (clean one sheet, combine frames, clean several sheets, uniform grid, export each frame as PNG).
  • Multi-sheet Ready: preview every cleaned sheet (thumbnails + animation), not only the first file.
  • Select which sheets to download; ZIP includes only the checked set.
  • Multi-sheet contract: K full sheets → K strips (ZIP). Force same frame count applies N per sheet — not one strip of N files.
  • Pack sheets as one grid (Pro): each upload is a row; columns = max frames or forced N.
  • Split grid into row sheets (Pro): reverse — one strip per row from a grid atlas.
  • Free downloads use _spritefix filenames (and branded batch ZIP names); paid clean keeps original names, no watermark.
  • Unified Frame size chips everywhere: 32 / 64 / 128 / 256. Preview size is display-only.
  • Download GIF from the live animation preview (for store pages, Discord, promo loops).
  • Segmentation quality: near-black matte as background; uniform square-cell slicing for equal-cell strips; keep every detected frame by default (force count is opt-in in Guided only).
  • Docs rewritten as how-to / tips / troubleshoot (pricing stays on /pricing).
  • Homepage hero focused on problems we solve (messy sheets, misaligned frames, hard tools, promo GIFs, and more).

v1.6.0

The Frictionless Workflow Update

  • Introduced Custom Outline to instantly add a 1px stroke to all frames.
  • Added generic JSON Metadata export containing exact hitboxes and anchor offsets.
  • ZIP downloads can include a data file describing each frame.

v1.5.0

Pre-Processing Crop Engine & Grid Layout Enhancements

  • Added a new Pre-Processing Crop Tool allowing users to dynamically crop sprites before island detection.
  • Implemented synchronized batch cropping: Draw a crop box on the first frame of a batch and apply it across the batch.
  • Added dynamic cyan grid overlays to the crop tool to assist with precise alignment.
  • Refined UI flows to present the crop box in a clean, distraction-free modal.

v1.4.0

Smart Batch Processing & Master ZIP Exports

  • Smart Batch Processing with automatic file analysis.
  • Automatic detection of animation frames vs messy sprite sheets.
  • Simplified workflow with Advanced Override for power users (later replaced by Guided setup in v2).
  • Master ZIP exports for batch processing multiple sprite sheets at once.

v1.1.0

Multiple Batch Processing & Enhancements

  • Introduced multiple batch processing capabilities.
  • Added Per-Frame and Uniform normalization modes to standardise sprite bounds.
  • Fixed: cut by grid sometimes ignored the rows and columns you typed in.
  • Configured open graph images and SEO tags across all marketing pages.

v1.0.0

Tool Launch

  • First public release.
  • Added core Island Detection and strict Grid Slicing tools.
  • Added Live FPS Animation Preview feature.
  • Added lead generation forms and fully published Legal documents (Terms, Privacy, Refund, Data Collection).